Google is launching the Stadia cloud gaming service at the San Francisco GDC (Game Developers Conference). CEO Sundar Pichai spoke about the company’s ambition to make Stadia a platform for everyone. Google hopes to stream games to all devices. But as of now, Stadia will stream games to the PC, laptop, tablet computers, TV and mobile phones.
How it works
Pichai and Phil Harrison, former Microsoft and Sony executive unveiled Stadia onstage. According to Harrison, YouTube will be used to add to the service. This comes in the form of a new feature, which allows one to view a game clip from a YouTube creator and hit a “play now” button to instantly access streaming service to the game. And this feature doesn’t require one to download or install any games. You can play through the google chrome browser. The feature was previously hinted at during Google’s trial period of Stadia deemed “Project Stream”. Many Chrome users accessed Assassin’s Creed Odyssey through the browser and streamed mostly seamless gameplay.
Part of the demonstration was moving gameplay seamlessly from a phone to a tablet and then to a TV.
A Stadia controller will also be launched and will work with the service by connecting through Wi-Fi. It will make moving games between devices smoother, and also being able to use one controller for all your devices is kind of cool. Games can be run at 4K at 60 FPS at launch, and up to 8K resolutions with 120 FPS will be made available in the future. A custom GPU will be released for Google datacenters, partnering with AMD. The GPU is expected to be more powerful and efficient than the ones used in the PS4 pro and even the Xbox One X.
Doom Eternal will be one of the launch titles for Stadia. And a cheeky reference to The Elder Scrolls series was also made courtesy of an image with a sword, a potion flask and a knee with an arrow sticking out. Make of that what you will. Google is planning to use State Share for players to share gameplay instances, down to specific parts of the game.
Competition looms in the horizon
In short, this has the potential to change the landscape of the gaming industry, if done right. And although Google seem like the first of the pack to unveil a firm offering, they are to face stiff competition from Microsoft and Amazon who are to release similar service later this year. Things are starting to get very intriguing indeed.
Red Dead Redemption 2 is an unabashedly stubborn masterpiece.
I was strolling through the quiet road at the base of Mount Shan on my trusty steed, Epona. Suddenly I came across a rugged-looking man intently crouching over something and talking to himself. It wasn’t long before I listened in and came to know that he was a hunter tracking his prey. We shared a hearty greeting thanks to the contextual button on my PS4 controller. But then he went back to his hunter business. Curious, I followed him from afar just to see the climax of this random event. I wasn’t ready for what happened a couple of seconds later.
Without warning, a huge bear suddenly came out of the woods and rushed straight towards him. The hunter got in a few shots from his rifle but not before the bear jumped squarely on him and viciously clawed his face off. I ran towards the spot but found both of them laying lifeless and still. I couldn’t shake the feeling of guilt about my failure in saving him. Maybe if I drew faster, he’d still be alive and we could have shared a chuckle after his successful hunt. Worn with woe, I accepted his fate and rode back into the world.
This is just one of the many, many random encounters in Rockstar’s astonishingly detailed and exhaustingly beautiful open-world western opus, Red Dead Redemption 2. A world unnervingly polished to a marvelous sheen, the sequel’s responsive open-world design ensures it’s a treat to just exist there. It tells a heart-wrenching and worthy story that weaves many character-driven narrative threads into a glorious tapestry. It starts at a deliberately measured pace but soon reaches full steam and gradually culminates in a thunderous crescendo. When the sun has set on the somber tale of not heroes but flawed men and women with dark pasts and desperate futures, you can’t help but marvel at your own journey.
As Arthur Morgan, you have plenty of opportunities to do right by the Van der Lindes.
Red Dead Redemption 2 is a follow-up to Red Dead Redemption. And while new and improved in terms of design and execution, Red Dead Redemption 2 is narratively a prequel. The year is 1899, a decade before the events of the first game. The story follows the adventures of Arthur Morgan, right-hand man to charismatic gang leader Dutch van der Linde. Players of the original Red Dead will recall that this gang is the one previous protagonist John Marston originated from. At this stage of history, Arthur, Dutch, and crew are on the run following a failed job in the town of Blackwater.
Throughout the story, the gang exists in a transient state. Moving from state to state, the crew finds itself mixed up in a wide variety of misadventures as they try to regather themselves and pull together the funds they need to finally disappear. As Arthur, you are essentially the gang’s fixer. In addition to participating in the various robberies and related crimes that take place throughout the game, you’ll also find yourself in charge of the gang’s camp. Its is a bustling communal space where you collect quests, manage resources, and just exist alongside the various personalities that encapsulate the gang. But your true calling comes from the wild.
Wild wild West-world
One of RDR2’s greatest strengths is the lengths it goes to in order to make its world feel like it is breathing on its own. Other Rockstar open world games have largely focused on centering the player in every way. Everything is typically built like a playground, chock full of activities that exist at the forefront, while the various NPCs just sort of mill around. Here, the various cities, camps, and wild areas all feel like they are moving along at a life-like pace. When you’re in your gang camp, you’ll see people doing chores, reading, playing games, and engaging in conversations that have nothing, in particular, to do with whatever quest you’re about to embark upon. These personalities, these people, are the core of what makes Red Dead Redemption 2 go. There is a humanity to these characters that Rockstar games don’t typically seem all that invested in portraying.
When you head into towns, Rockstar’s meticulous craftsmanship gets even more impressive. Each of the many towns and cities has its own character and personality, with the bustling New Orleans facsimile Saint Denis being the crown jewel. The cities are packed with things to do, from taking in a vaudeville show and getting your photo taken to meeting a memorable cast of strangers and perusing the intricately detailed shops. You can dive into a catalog at gun shops and general stores, or walk right up to the shelves and grab what you need.
All the exteriors and interiors in the game look authentic to the time period and make you feel like you are visiting a place lost in time. Even the civilian population is remarkable – you can interact with each person you come across. I rarely heard a repeated line of dialogue outside of some random encounters outside the city. New strangers continually pop up offering interesting side missions as well. This is world both alive and lived in. And Rockstar never misconstrues this basic foundation.
But the strongest case for this amazing open-world is its nothingness. Galloping through the path less-trodden, enjoying the simplicity and the Zen-like peace of the western frontier is such a delight. The stretch of calm is at complete odds with the gun-slinging robust action but just as vital to the game’s experience. Light bursting through a tree canopy, rain clouds forming and clearing, evening mists rolling into an eerie swamp- the gorgeous visuals of the game punctuates throughout these spectacular moments.
It’s an outlaw’s life for me
As Arthur Morgan, you have plenty of opportunities to do right by the Van der Lindes. You’ll find a settlement for your gang first, of course. Then you quickly learn how imperative it is to keep everyone alive by supplying them with food, medical supplies, and ammunition. You’ll have to rob trains, steal stagecoaches, hold up shopkeepers and civilians on the road, as well as complete missions, hunt animals, or complete bounty missions to earn your keep. On top of this, there’re plenty of other ways to earn money, such as games of Blackjack or Poker, and selling your wares to those that are interested.
Your camp has a group fund to which you can donate your money, as well as a ledger where you can spend that hard-earned cash to improve the camp by upgrading it. Living quarters, building better supply stores, and opening up the option to fast travel across the vast plains- all can be achieved through these upgrades.
Out in the wild, or engulfed in a mission, the three cores of your character need to be kept replenished if you want to survive. Health, Stamina, and Dead Eye all need to remain high or you’ll start to show signs of fatigue. It isn’t just Arthur that has these cores. Your horse is an extension of you, and looking after it is essential. It’s important to bond with your horse because you’ll have access to better abilities. For example, if you’re bonded with your horse it’ll come to you from a farther distance once you whistle it to return. Your horse also acts as your inventory whilst exploring, storing the extra guns and equipment for you to equip while in the wild.
Hunting is a huge part of Red Dead Redemption 2, as is fishing, and both can be done whenever you like. Planning every hunt is just as important as robbing a train. Learning which options are at your disposal can take time. But planning that next big kill proves incredibly satisfying when done correctly. Unlike so many modern open-world games, Red Dead Redemption 2 does not want you to achieve dominance over it. It wants you to simply be in its world, and to feel like a part of it. It’s a crucial distinction and a big part of what makes it all so immersive and engrossing.
The wild bunch
Arthur may be the story’s protagonist, but Red Dead Redemption 2 is an ensemble drama. The Van der Linde gang is more than just another clutch of scoundrels on horseback. It’s a community, a mobile encampment consisting of about 20 men, women, and children, each with their own story, desires, and role. There are villains and psychopaths, drunks and miscreants, and also dreamers, runaways, and lost souls just looking to survive. Each character has their own chances to shine, particularly for players who take the time to get to know them all. From the cook to the layabout to the loan shark, each has become real to me in a way fictional characters rarely do.
The game’s primary tale of Arthur’s journey through the gang’s final days is an extremely compelling one. The performance of Rob Clark as Arthur is a big part of that. Also at the head of the table sits Dutch van der Linde, as complex and fascinating a villain as I’ve met in a video game. Benjamin Byron Davis plays the boss man perfectly, imagining Dutch as a constantly concerned, watery-eyed killer. Time and again I was also struck by how seriously this game’s writers took these characters, themes, and subject matter. Glances of Rockstar’s satiric commentary famous from the Grand Theft Auto franchise can be seen here. But in its heart, the narrative remains about an invading modern world and a grim destruction of the old guard. And it is absolutely riveting in its execution.
See you, cowboy
Red Dead Redemption 2 is an incredible achievement in open world gaming. It is an intricate machine that disguises its machinery better than just about anything else that’s come before. It toys with our suspension of disbelief about all those ones and zeroes beneath. Ultimately, it is gaming’s Pinocchio moment- blurring the puppet strings beyond belief. In addition to its lengthy and engrossing campaign, it delivers moments of emergent storytelling more compelling than anything I can ever remember playing. Graphically and aurally, it is top-to-bottom stunning. Rockstar has single-handedly thrust open-world game design to the next generation. And I refuse to ever go back.
On September 21st, Telltale Games confirmed that it was shutting down operations, laying off the majority of its 250-strong staff. Now, only a skeleton crew remains to “fulfill the company’s obligation to its board and partners”.
“It’s been an incredibly difficult year for Telltale as we worked to set the company on a new course,” said Pete Hawley, CEO of Telltale Games, in an official statement. “Unfortunately, we ran out of time trying to get there. We released some of our best content this year and received a tremendous amount of positive feedback, but ultimately, that did not translate to sales. With a heavy heart, we watch our friends leave today to spread our brand of storytelling across the games industry.”
Too Much of a Good Thing?
Founded in 2004, the company garnered mainstream success in 2012 with the release of the Walking Dead, which earned both mainstream and critical success. Despite creating licensed, episodic adventure games for properties such as Game of Thrones, Batman and Guardians of the Galaxy, the company has struggled to stay afloat in recent years. Although it bagged many “Game of the Year” awards and other accolades, most of its games failed to make any money, other than the Walking Dead season one and Minecraft. Batman, in particular, was a big flop.
Following Walking Dead, Telltale continued its signature brand of episodic and interactive storytelling with other IPs such as the Wolf Among Us and Tales from the Borderlands. It also inspired others such as Dontnod to follow in its steps with Life is Strange. Telltale’s current production, the final season of the Walking Dead, has been canceled. Minecraft Story Mode, however, will be finished, according to Netflix.
Telltale’s demise, though abrupt, was not completely unexpected. In November 2017, the studio laid off 90 employees, which constituted roughly one-fourth of its staff. The studio has, purportedly, promoted a toxic culture of overwork, stagnation and corrupt management. Kevin Brunner, former CEO and co-founder, sued Telltale earlier this year, seeking recovery of financial damages.
Cult of Personality
According to numerous current and former employees, Bruner’s behavior became decidedly more histrionic after the studio first tasted mainstream success. “That’s when things got really bad,” says a former employee. “I think a lot of the insecurity came from The Walking Dead. He felt that… he deserved that. It was his project, or it was his company. He should have gotten all that love.”
Rodkin and Vanaman, the key driving factors for the success of the first season of The Walking Dead, ultimately left Telltale to found Campo Santo. They went onto release the award-winning Firewatch.
Bruner has contested the claims that he micromanaged and killed others’ creative influences inside Telltale. “Taste is a tricky thing, and I’m confident the games reflected a lot of different tastes at the studio. Our style of gameplay was really powerful but also constraining, and not everyone was comfortable working within those constraints.”
Over time, Telltale’s process turned from revolutionary to stale. If you had played one Telltale game, you could trace the narrative outline for most of them. “The folks at the very top never really understood what made Walking Dead work,” said another former employee. “They were given a recipe book, and they just followed the recipe because they don’t really understand why the recipe tastes good.”
Youth is Wasted on the Young
Telltale’s fall tells a story of mismanagement in not just one small firm, but the video game industry as a whole. The industry overworks developers. Often they are working 20-hour workdays and clocking 100 hours per week. Issues of crunch time and abuse of underpaid junior employees were rampant in Telltale.
“You’d get a lot of people coming right out of school, going, ‘Oh I really want to prove myself, and I really want to make sure that they see that I’m contributing,’” says an insider to the Verge. “The thing that broke my heart the most was seeing new team members that were just so gung-ho and optimistic and excited to be at Telltale get overused and abused because they did not feel comfortable drawing the line in the sand to say, ‘This is my limit.’ They either worked themselves out and would get sick or would become bitter.”
After the announcement of Telltale’s closure, fans have rallied around the workers. Major studios such as Sony Santa Monica, Naughty Dog, and Gearbox have expressed solidarity and offered new positions for the beleaguered Telltale staff.
The 225 former employees fired on Friday were allowed back on Monday for three hours to collect their belongings. “Despite my tweets, it hasn’t really hit me yet,” tweeted narrative designer Grace Buck. “But I know tomorrow will.”
What Telltale’s Legacy Can Look Like
I personally felt numbed by this development. In a way I grew up with Telltale, . I remember protecting Clementine and watching her grow up over the next few seasons of the Walking Dead. I loved the neo-noir atmosphere of the Wolf Among Us and relished playing as Bruce Wayne in the Batman games. Even the weaker games, such as Game of Thrones and Guardians of the Galaxy, were worth one playthrough.
Melissa Hutchison, the actress who voiced Clementine for the Walking Dead games, penned a heartfelt letter for the fans. “It hurts to know that all of the extremely talented actors who lent voice to this final season, won’t get to experience the final ending of one of the best damn game titles in the history of games,” Hutchison said. “and it hurts to know that long-awaited titles like a second season of The Wolf Among Us won’t be made.”
It still hasn’t hit home that Telltale isn’t going to be producing new seasons of the Wolf Among Us, or Batman. Although their work was always flawed, there was something to be appreciated in the very human stories they told. We hope that others can take the right lessons from their rise and demise, and continue producing content that invokes the best elements of interactive storytelling.
Since February this year, there have been rumors of Google developing a gaming console for 2 years. The project was called “Yeti” and would use Google’s powerful server capabilities to help buffer game data during playtime, without the need for expensive dedicated hardware.
Now as of recently, Google has transitioned to only software-based services under the title “Project Stream”. The service will offer the same streaming services as TVs, Movies, and Music, with the only requirement of 25Mbps of stable internet connection.
To demonstrate the service, Ubisoft has partnered with Google to release a demo of Assassin’s Creed Odyssey playable from Google Chrome browser. This is a US only project so the demo will have limited availability.
Not getting ahead of ourselves
This is an indication of Google’s increasing its presence in the gaming market from their Play Store services. However, this service has been tried for many years by previous ventures like OnLive and Ouya, neither enjoyed widespread success. Currently, Sony is testing the waters for full-fledged streaming on its PlayStation Now services. Microsoft is also developing a streaming service for their next-gen Scarlett system.
Most streaming play experiences have been glitchy because of poor streaming quality, data loss, and input lag. Google’s resources and global presence might be enough to deliver a satisfactory product and reverse the existing negative mindset around game streaming services as a whole. This remains to be seen.
Will this move affect the dedicated consoles market including the PS4, Xbox One, Nintendo Switch? I doubt it, it’ll take years, maybe more than a decade before the ecosystem is built so that it is possible for services to be adopted by a majority of consumers. Constant internet access is a huge requirement for many of those users. Dedicated systems may have its setbacks but gamers may resist moving away from the advantages like physical game copies or playing games offline.
What about the Desi Gamers?
To be quite frank, our ISPs aren’t the most helpful bunch. They do not consistently provide quality services and network disconnections and lag is still common. Broadband is still expensive relative to other neighbor countries. So, there are reasons to believe that adoption in less technologically advanced world countries will take much longer time.
I still stand by the opinion, that even if this is a cheaper option, it will not be a fluently playable one. But who knows, maybe the premise of easier access is more of a compelling reason that any other factors. It will be interesting to see how these services work together with the anticipated mainstream integration of VR-games and software. Only the future will tell.
A new trailer of the Harry Potter game has been leaked, supposedly from an inside source. The video looks recorded from a handheld with no direct captured footage, and Warner Brothers managed to halt the original upload. Many outlets including VG247 has found mirrors that have the video uploaded. Close inspection of the video indicates that it will be a AAA Role-Playing Game or intense Action-Adventure game.
Past attempts at HP games were mediocre at best
Gaming giant EA held the rights to the Harry Potter gaming franchise for the longest time, bringing out a game for every book in the series alongside the movies, starting with Harry Potter and the Philosopher’s Stone in 2001 and wrapping up with Harry Potter and the Deathly Hallows Part 2 in 2011.
While the books and movies were critically acclaimed, the games were a series of duds – across multiple platforms of PC, Xbox, PlayStation (1, 2, PSP, 3), Gamecube and Gameboy, not a single game registered more than a blip on gamers’ radar. Most of them were clunky, unimaginative and, beyond a few mini-games in the earlier instalments, largely bland.
What’s different this time?
There are no official relation or continuity with the main characters of the book written by J.K Rowling – the game could be setting up new characters or new story branches. The video shows glimpses of spell-casting, set-piece scenes, lots of action and battles, accompanied by high-quality visuals and effects.
The reaction to the leak was positive. Fans are clamouring for the immediate release of the original trailer. Surely a second by second breakdown and investigation into every detail awaits. One could say that they already spellbound.
Without an official announcement, there are plenty of guesses as to what the name might be. The game is being developed by Avalanche Software (not to be confused with Avalanche Studios).
Do we need another Harry Potter game?
After EA’s botched attempts at releasing licensed games, Warner Brothers took the license in an attempt at releasing their own titles. There haven’t been any major video game releases. This revelation sparks hope in the fans that the franchise will get a new series that’ll live up to expectations. The clock is ticking, the ball is in WB’s court to officially release the trailer. We will let you know when we know.
The teaser for a new Witcher game has been dropped out of the blue. A few hours ago, CDProject Red posted the following on their social media:
The top-down RPG, known as Thronebreaker: The Witcher Tales, has the same feel as the other games of the series but is vastly different. The game plays in the same way as old school top downs, and being an AA title, should be easier to run than a full priced one. Yet it still looks really good. Don’t take my word for it, here are pictures. It seems very well illustrated. It really is as beautiful as you remember the world of Witcher to be.
The game will allow for a much bigger map with places not shown in the other games. It claims to have characters and places not found in the original three games. The trailer of the game shows a few places not seen in the games, and some that we have visited before.
30 Hours of Game
The new game, Thronebreaker, has 30 hours of gameplay, according to the game’s page on the developer website. However, CDProject Red is known for underpromising and overdelivering. Expect this game to have more gameplay than advertised. There are bound to be side quests.
The game promises some classic book characters like Queen Meve, as well as characters who have already appeared in the games, like King Demavend III. It’s hard to tell how the game will actually play out, but these two seem to be protagonists, alongside Brouver Hoog, Gascon, Ardal Aep Dahy and Raynard Odo.
A surprise gift is at times the most pleasant. This game’s teaser trailer dropped out of the blue. Maybe that’s why the Witcher fans in us feel happy. The game will retail for $29.99 and pre-orders are available now.
Now, it has come to the point where indie games have provided better storytelling, visuals, and concepts than most of them AAA ones. I mean seriously EA you make me sad, and when I say Me, I speak for a lot of us. But thank the game gods for the indie developers who were there to make us hopeful during the times we lost hope. These Developers put heart and soul into these games just so that after a hectic day of reality we can get lost in a fantasy-land and forget our worries momentarily. They have given us the escape we needed. For example, when the Assassins Creed Unity failed us, Coffee Stain Studio bestowed upon us Goat Simulation as a ray of hope.
Now let us take a look at 6 of these Developers.
1. Telltale Games
Since established in 2004, Telltale over the recent years have provided us with the stories we wanted. With different outcomes each time, we played until we have gotten all of them. Batman Telltale series is one of my personal favorites. It’s one of those games that helps me forget my worries and tough times. Being a comic book geek this is the perfect escape for me. Telltale is one of the most known and mainstream companies in this list. Many of the readers have probably played games made by these guys before.
I do hope they make a Telltale series of The Punisher.
2. Amanita Design
Amanita Design is known mostly for Machinarium. A minimalist dark puzzle game that would keep you occupied for hours. It kept me occupied. The brainteasers and puzzles would actually be a challenge I would need to jump-start my brain after a boring day spent at school. It would instantly get me back to using my brain. It was a good alternative to coffee. Amanita has produced twelve games with Samorost series included. Amanita since 2003 is known for brainteasers and puzzles.
3. Studio MDHR
Studio MDHR is a new Game developer consisting of two brothers who took the world by storm with just one game CUPHEAD. It was announced in 2014 with some betas released but when the completed game came out it broke the internet. Cuphead is also a kind of special to me. Not just a kind of but a lot to be exact. When I finally gathered the courage to ask the girl of dreams out and got rejected Cuphead was there to help me get over it. The frustration of trying not to die for the gazillionth time and spending a whole month nonstop for completing the game helped me forget the event and overcome my depression in such a short notice was a miracle.
So yeah, I’m not gonna do a listicle about Game developers with Studio MDHR excluded. I hope they keep on making games like this in the future.
4. Cloud Imperium Games
Cloud Imperium started in 2012 with Star Citizen as a Kickstarter project. Now according to calculations made in March 2018, Star Citizen has passed a whopping amount of 181 million dollars just from crowdfunding and 2 million registered users, which makes it the biggest crowd-funded video game in history. HOLY MOLY! After knowing this info, this game now got my attention and I just had to find out why all the hype. Therefore, I call up my friend Tonmoy who bought this game and head out. Firstly, you get to chose whomever you want to be in this game and then the infinite universe with an immense number of planets and a stunning concept which won over peoples heart and support. This game is a prime example telling us People will support you if you can give the people something worthy of their time.
5. The Behemoth
If you’ve played Castle Crashers, you definitely love Behemoth. This game was not just fun but you are able to go 4 person team Co-op. Like, this is one of those Beat-em-up games that you call up your friends and four people could go nuts over constantly beating bad guys up. This is one of the games that prove you don’t always have to keep FIFA or NBA whenever friends come around for a stay over to have one hell of a blast.
6. Edmund McMillen
The man who made two of the well-known games, Super Meat Boy and Binding of Isaac. This was a tough choice between Behemoth and Edmund. Why not go for both? Super Meat Boy is one those games that almost everyone you know must have played at a point after release.
Well, this does not by any means concludes the list. What I have said is just the tip of the iceberg. There are plenty of Indie game developers that are out there, whom I have yet to discuss. These are just some of the Developers who I love the most for their unique works. Some hold a sentimental value some I just love for the sheer fun they provide.
Hope you liked my list and remember this is just my opinion. You’re welcome to comment your own indie darlings below.
It felt like yesterday when the huge revelation came upon the video game industry and its publishers: lootbox microtransactions has gone way too far. The controversy stirred by Battlefront II, Need For Speed Payback and NBA 2K18 has riled everyone up. They’ve been riled up for a year now.
Chris Lee, a Hawaii representative, noticed such commotion. He has expressed his opinions about predatory practices from EA. He has also spoken against other games from multiple publishers and platforms including Android and iOS. Belgium followed this example. Thus they’ve made it clear since April this year that video game lootboxes are to be strictly regarded as illegal gambling.
The defiant ones
Much to their hubris, EA and 2K seem defiant against Belgium’s new law, with 2K suggesting people in Belgium contact their representatives for a repeal somehow.
EA, on the other hand, considers themselves clean since they’ve stated they have done nothing wrong to elicit their game’s lootbox system being illegal. They are now currently under investigation for criminal charges by the Belgium government.
Plausible deniability or not, Netherlands have also followed suit and are thus setting a bigger example for other countries to follow. Blizzard and Valve have fully complied with both Belgium and Netherlands.
Need a second opinion?
Today’s gaming industry has reached a far greater market than movies and television combined. However, we’re still not sure if this was the best outcome. Especially since most of the finances of big companies come from treating games as services.
Lootbox gambling has been on the rise since 2017, starting all from Counter-Strike Go, Overwatch to now Playerunknown’s Battlegrounds. It wasn’t over a year ago since CS Go Lotto controversy made the FTC in the US file major complains before Valve reached a settlement. Though in irony, Valve actually had the knowledge of the gambling fiasco before it reached public eyes.
Even though games are expensive to make nowadays, The Witcher 3 was one of the bestselling RPGs with the developers being opposed to monetary services. Games like Titanfall 2 were also praised for their DLC system. Players in-game weren’t purchasing any convoluted means to have in-game advantages that could seem invasive.
So the bottom line is…
It’s bad enough that mobile games are far egregious with these practices making it unbearable for enjoying quality content from app stores, let alone games. AAA titles the likes of Shadow of War which is a single-player game also had a microtransaction system of its own. Contrary to where multi-player ones are rife with such an integration.
A Reddit user by the name Kensgold revealed that he has spent 10,000 USD on in-app purchases including CS: GO. Before that, there have been multiple instances where children used their parent’s credit cards to purchase digital goods where they’ve had to later asked the publisher for refunds as it wasn’t to their consent. Including most of the games from EA.
So what should it take to make these two juggernauts of publishers to give in among others, as they’ve bitten more than they should chew? Should we keep living under the umbrella of this silver lining?
NVIDIA has recently announced the new generation of graphics cards they are going to produce. The new architecture, called Turing, is supposedly much faster than the current generation of Pascal cards. However, the cards themselves will be much more expensive than the current gen. Let’s find out whether they are worth the money.
The New Cards
Nvidia has so far announced three new graphics cards at different price points. The RTX 2080 Ti, 2080 and 2070 are all sequels to the currently available 1080 Ti, 1080 and 1070. However, even the 2070 is set to be more powerful than the GTX 1080 Ti, according to Nvidia. The 1080 Ti is currently the single most powerful card in the market for gaming. The cards are priced at $600 for the 2070, $800 for the 2080 and $1200 for the 2080 Ti. The burning question we have is, is the new architecture worth it?
Turing = 6X Pascal?
NVIDIA has been banging on the “Turing is 6X Pascal” drum since launch, but we remain sceptical. Even though technically true, the new technology is 6 times faster than Pascal at only NVIDIA’s in-house RTX ray tracing.
However, many games do not have NVIDIA’s RTX ray tracing tech, and will in no way offer the same massive performance upgrade as promised by NVIDIA. Going from a Pascal to a Turing card, you’ll be looking at a 50% performance improvement on most games.
Why So Expensive?
Most of the new cards are double the market price of the 10 series card they are sequels to. This means you guys will have to pay double the price for a 50% increase in performance. The question now is why NVIDIA is putting such a premium price on their GPU.
This is where 11 different games come in. NVIDIA has announced RTX ray tracing tech for 11 games, among which are Shadow of the Tomb Raider and Battlefield V. NVIDIA claims that Turing makes the lighting and shadows of these games significantly better. They are banking on this as a selling point for the new cards.
The cards themselves may not be the best bang for your buck. The technology is, however. I would recommend a 1080 Ti owner to not dish out so much money for cards that will not improve performance a whole lot. Anyone who does not have a current gen card can buy the new 20 series cards to get a significant boost in performance. At $499, the 2070 seems like a pretty good deal for anyone using a 900 series Nvidia card looking for an upgrade, or someone building a new PC. The Founders edition cards are a hundred bucks more expensive so you might want to wait for other companies to make their own 20 series cards. Overall, this seems like the right direction for the company and the industry as a whole.
You can buy the new architecture cards here. Unfortunately they are not yet available locally. We will update you guys when they are available here in Bangladesh.
Cyberpunk isn’t a happy notion. It isn’t a clean and shiny utopian promise, rather a neon hued painting depicting the breakdown of social order. Despite the peak techno revolution, cyberpunk fiction revels just as much in the dystopic future where technology might have ended up doing more harm than good. And yet, somehow this angsty subgenre of sci-fi has mesmerized many of us through the years with its masterstroke combination of lowlife, high tech, AI, mega corporations and so much more. Therefore, it was not surprising when the whole spectrum of gamers was swooning over the reveal of Cyberpunk 2077 at this year’s E3. But the game is in its early stages and years away from release. Now how do we scratch that cyberpunk itch that the game’s trailer has surely conjured up in us? Well, by grabbing some underrated cyberpunk gems from the Steam Summer Sale, of course. We all are aware of the usual heavy hitters like Deus Ex, Far Cry 3 Blood Dragon or the rebooted Shadowrun games that encapsulate this genre. But I’ll be going a bit deeper down the rabbit hole today to suggest some games that might not have gotten the same media attention but are worthy of your time all the same. And did I say they are dirt cheap in the Steam Summer Sale?
Dex is an open world, side scrolling, action RPG that takes place in a far future Cyberpunk setting and takes some inspiration from classic Metroid and Castlevania games. The city of Harbor Prime, the setting of the game, has been beautifully constructed with an incredibly immersive environment.
Dex also possesses a politically intriguing main quest and a somewhat solid gameplay base. It focuses on both melee and ranged combat. If you can tolerate the occasional gameplay hiccups, there’s a lot of fun to be had. It is currently $1.99 on Steam.
VA-11 HALL-A: Cyberpunk Bartender Action
VA-11 HALL-A is the rare cyberpunk adventure that actually manages to remain interesting until the end with a unique mechanic and loveable characters. You play as Jill who works as a bartender at VA-11 Hall-A. The story is nonlinear and instead of being decided by dialogue options, it changes depending on the drinks you make for patrons at the bar. There are regular clients with their own personalities and the people who work at the bar themselves who slowly grow on you.
Mixing drinks and serving a particular drink to people is basically the main gameplay here. I absolutely love the character designs and the subtle animations at play both in characters and in the bar environment. The title screen itself is worth having a big poster of framed in your room. Go buy it for a measly 10 bucks on Steam.
Right from the off, Observer is textbook cyberpunk. Grim and brooding with atmosphere, its world feels like a digital recreation of a William Gibson novel. Observer uses this unsettling ambiance to tee up a gripping horror narrative, but it also simultaneously weaves in themes of paranoia and espionage classic to the genre. It had me utterly captivated over the course of six hours, soaking up the tension of its eerie environment and locked into unraveling the mystery of its story.
Starring Rutger Hauer of Blade Runner’s Roy Batty fame, in this game you play as an Observer- an augmented KGB police detective- who’ll wander around a retro-cyberpunk vision of future Poland piecing together an ever-thickening plot. For the most part, the gameplay that translates this story is engaging enough and the game does a good job of shepherding you between objectives without ever feeling as though it’s holding your hand. Observer is currently $6.29 on Steam.
Ruiner is a tense, top-down shooter and a series of equations written in blood, bullets, neon. The maiden game from Reikon Games pretty much demands the fluidity of twin-stick control, even at the cost of mouse-and-keyboard precision. And by “demands,” I mean the game kicked my head in six ways ’til Sunday before I realized the optimal way to play. The game’s world is as red as Carrie on prom night and puts about as much value on human life.
Its harsh cyberpunk aesthetic never lightens up and never gets old. The satisfying combat calculations of the game come together, execute smoothly and consequently gives you a rare cathartic feeling. You can also endlessly tinker with the skill builds that lets you build your own play styles. Grab it for just 10 bucks from the Steam store.
Back in 1993, Bullfrog made a ground-breaking cyberpunk tactical combat game called Syndicate. Its 1996 sequel, Syndicate Wars, was one of gaming’s lost Ur-genres, an even darker game about religion in a fully-destructible cityscape. Both were perfect recreations of grim cyberpunk worlds that you had to take over with your gang of cyborgs, by stealth, hacking or straightforward ultraviolence. Satellite Reign (named punningly after Satellite Rain, the most indiscriminately-destructive of Syndicate Wars’ weapons) is a spiritual sequel to those games.
You take control of a corporation seeking to muscle in another corp that’s dominating your city, using a group of four specialized cyborgs. As a tactical combat game, it runs a close second to XCOM, which is saying something. The game’s open world is a grimy labyrinth of urban design, and it’s an absolute joy to explore. You’ll feel like a kid playing with the most badass action figures you could ever have owned, set atop the biggest playset your imagination could handle. If you can survive the unforgiving opening hours of this game, I promise you there is something special in there. And all this for less than $2 in Steam. I mean, talk about getting a bang for your buck.