How to build your own mid-range gaming PC

Although laptops and smartphones have taken the forefront in basic computer functions; and consoles are more lucrative than ever to sate gaming needs; something about owning a personal computer offers a satisfaction like no other. And it has many effective aspects as well. For example, laptops often become a trade-off between performance and display/battery life/peripheral aspects. And smartphones are just too smart for dumb people. 

While buying a new pc, it helps if you know about the parts you are paying for as opposed to just paying for something. It provides a distinct personal satisfaction. So for those of us hoping to purchase a personal desktop computer, here’s a brief overview of what to look for. 

Setting priorities and a budget

It is very important to know exactly what you want when buying a PC. The multitude of choices among parts is easy to confuse anyone. While it was true a year ago that consoles are the most efficient medium for gaming; partly due to the absurd price hikes of PC parts like GPU and RAM and even CPUs later; prices have mostly settled now and it is a good time to get a PC for any kind of use. 

It probably goes without saying that if you intend to play games on your PC, you are absolutely going to need an external GPU.

For low-mid end gaming, a budget of 50-60 thousand BDT should do.

Around 70-100 thousand for the mid-high end and at least 150 thousand for ultra-high-end gaming is required. 

Building the core of the system

This is where the magic happens; the PC needs to have good hardware that compliments each other and don’t cause a bottleneck. It’s important to mention that before building a system you need to figure out what kind of monitor you’re going to use. You’ll need to base your most expensive purchase(the GPU) on that. For example, 1080p on 60fps is enough for me. So I use an ASUS VX-229HJ monitor. 

The Motherboard

It’s easy to cheap out on a motherboard without realizing just how much it contributes to your system. Don’t go for cheap nameless brands here. A decent mainboard can keep your system stable for at least half a decade. It is also important to figure out what kind of processor you’re going to use (buy AMD). But most good motherboards have both an AMD and Intel version. Be cautious not to overspend on unnecessary aspects of the motherboard either. Because on a medium budget, you’re probably not going to need 4 GPU slots or 8 Ram slots. Pick a motherboard with a recent BIOS version and sockets that compliment the most recent generation of CPUs. Since I’m more particular towards the AMD build, personal pick here is the MSI B450 Tomahawk. 

Memory and Storage 

16 gigabytes of RAM is soon to be (already is) the industry standard for RAM. Again, don’t cheap out with Twinmos or Adata products; get gaming RAM with high (>3000) bus speed. You won’t regret it. It’s a good idea to dual-channel your RAM instead of buying a single stick, except if you plan on upgrading later. I am not into the RGB lighting thing, but get it if you have an extra 500 to spare. The personal pick is Corsair Vengeance LPX-DDR4 3200 MHz bus width RAM. 

For storage, please get an SSD if you haven’t used one before. If you have, you really don’t need to know why. If you haven’t, well, how does less than 20 seconds of boot time and virtually no loading time for games sound? Please, at least for your system drive, get an SSD. The Personal pick is Samsung 960 EVO, with storage capacity according to your needs. For HDD, get the Seagate Barracuda 2TB or 4TB, whichever suits you. 

The Processor

Although Intel has occupied the undisputed peak of CPU producers for as long as can be remembered; this is no longer the case. AMD with their Ryzen 3, 5 and 7 lines have usurped Intel’s throne in terms of efficiency and effectiveness. So much so that Intel has basically admitted that they may need the next two generations just to catch up. A high core count and individual thread performance make AMD Ryzen the undisputed best choice for both gaming and multithreading tasks like rendering and ripping. Again, figure out what you need and don’t overspend. Because if gaming is the primary focus, an AMD Ryzen 5 2600 is more than enough to handle anything that comes out for at least two more years. 

The GPU

Arguably the most important and expensive purchase. Nvidia still rules the market of GPUs. And AMD hasn’t really matched them in performance; as much as they’ve competed in price.  While the allure of ray tracing in Nvidia’s newest RTX cards might get to you; it is relevant to mention not many games even support ray tracing yet. And the ones that do aren’t that good anyway, at least for me. So I wouldn’t recommend breaking the bank to get an RTX card; especially since the word on the internet is they aren’t all that stable. 

The resolution of your monitor is going to come into play here. For 1080p gaming on a tight budget, the AMD RX570/RX580 is the way to go, with 4GB and 8GB VRAM versions available. Get higher VRAM if budget allows so. For 1440p and higher, you’re gonna have to go RTX. The 2060 and its super variants are good for 1440p, while 2070 is best for budget-performance at 4k and for VR. Either way, the best card on the market is the 2080, if there was any doubt. Price checks out too. Get RGB on that as well, rub that money on our faces if you will. The Personal pick is the GeForce 1660ti, since it has the turing architecture of the RTX cards without the ray tracing itself; as well as GDDR6 memory. This is the card to go for if you have a slightly higher budget than one for the RX 570. The difference in gaming performance is noticeable, check out some benchmarks online, there’s 8-10 fps difference on each of them. 

It is also extremely important to get a good power supply unit for your GPU. Check out Tomshardware and get any of the Tier 1 or 2 PSUs. Unfortunately, a lot of the good ones aren’t available in Bangladesh; and I got my EVGA SuperNOVA Gold plus from abroad. Only thing I can tell you is to take no chances with this part because it affects the performance of your system in general. 

Casing and peripherals

I am a minimalist when it comes to stuff that doesn’t directly influence performance. Even so, it is important to get a case with good airflow and dust protection; to preserve device health. It would be unfortunate, to say the least, if your dream system ends up getting trashed due to dusting. Disclaimer, stock fans get wrecked by dust. Consider getting an external cooling system if budget allows. But again, don’t go overboard. Most systems don’t need liquid cooling. Surprisingly, most systems also don’t need RGB lighting. Personal pick on the case is Corsair Carbide Spec-05 and an Antec A400 cooling fan. 

A gaming keyboard and mouse aren’t strictly necessary for performance. But peripherals are parts that enhance your experience. You’ll have more fun with a decent mechanical keyboard and a good mouse. However, cheap mechanical keyboards are never a good idea. So go for a Cherry MX blue-switch keyboard. Fair disclaimer, good mechanical keyboards go for 8 thousand BDT at least. Since these aren’t immediately necessary, save up and ease into these purchases.  It is ok to use standard equipment until you can afford better.

Good peripherals will only make the experience better. Not having them won’t take anything away.

Lastly, you’ll be spending a lot of time in front of your new system. So it might be a good idea to get a good chair. You do not need an uber-expensive “gaming” chair. Just something with a decent backrest will do; as chairs without backrest can severely affect the health of your spine. 

Having a desktop provides a source of fulfilment that other systems just can’t match, at least for me. And it’s a given that you won’t ever be satisfied with a laptop or any pre-built computing system once you’ve had an extended taste of a self-built desktop. So go and decide what you want and build your system yourself. I hope this guide will be helpful in your purchasing decisions. 

Red Dead Redemption 2 review: Rage, rage against the dying of the West

Red Dead Redemption 2 is an unabashedly stubborn masterpiece.

I was strolling through the quiet road at the base of Mount Shan on my trusty steed, Epona. Suddenly I came across a rugged-looking man intently crouching over something and talking to himself. It wasn’t long before I listened in and came to know that he was a hunter tracking his prey. We shared a hearty greeting thanks to the contextual button on my PS4 controller. But then he went back to his hunter business. Curious, I followed him from afar just to see the climax of this random event. I wasn’t ready for what happened a couple of seconds later.

Without warning, a huge bear suddenly came out of the woods and rushed straight towards him. The hunter got in a few shots from his rifle but not before the bear jumped squarely on him and viciously clawed his face off. I ran towards the spot but found both of them laying lifeless and still. I couldn’t shake the feeling of guilt about my failure in saving him. Maybe if I drew faster, he’d still be alive and we could have shared a chuckle after his successful hunt. Worn with woe, I accepted his fate and rode back into the world.

This is just one of the many, many random encounters in Rockstar’s astonishingly detailed and exhaustingly beautiful open-world western opus, Red Dead Redemption 2. A world unnervingly polished to a marvelous sheen, the sequel’s responsive open-world design ensures it’s a treat to just exist there. It tells a heart-wrenching and worthy story that weaves many character-driven narrative threads into a glorious tapestry. It starts at a deliberately measured pace but soon reaches full steam and gradually culminates in a thunderous crescendo. When the sun has set on the somber tale of not heroes but flawed men and women with dark pasts and desperate futures, you can’t help but marvel at your own journey.

The premise

Red dead redemption 2, Arthur Morgan
Our man Arthur lookin’ real nice

As Arthur Morgan, you have plenty of opportunities to do right by the Van der Lindes.

Red Dead Redemption 2 is a follow-up to Red Dead Redemption. And while new and improved in terms of design and execution, Red Dead Redemption 2 is narratively a prequel. The year is 1899, a decade before the events of the first game. The story follows the adventures of Arthur Morgan, right-hand man to charismatic gang leader Dutch van der Linde. Players of the original Red Dead will recall that this gang is the one previous protagonist John Marston originated from. At this stage of history, Arthur, Dutch, and crew are on the run following a failed job in the town of Blackwater.

Throughout the story, the gang exists in a transient state. Moving from state to state, the crew finds itself mixed up in a wide variety of misadventures as they try to regather themselves and pull together the funds they need to finally disappear. As Arthur, you are essentially the gang’s fixer. In addition to participating in the various robberies and related crimes that take place throughout the game, you’ll also find yourself in charge of the gang’s camp. Its is a bustling communal space where you collect quests, manage resources, and just exist alongside the various personalities that encapsulate the gang. But your true calling comes from the wild.

Wild wild West-world

horse
More horses than you could ever want. Question is: why’d you want so many horses?

One of RDR2’s greatest strengths is the lengths it goes to in order to make its world feel like it is breathing on its own. Other Rockstar open world games have largely focused on centering the player in every way. Everything is typically built like a playground, chock full of activities that exist at the forefront, while the various NPCs just sort of mill around. Here, the various cities, camps, and wild areas all feel like they are moving along at a life-like pace. When you’re in your gang camp, you’ll see people doing chores, reading, playing games, and engaging in conversations that have nothing, in particular, to do with whatever quest you’re about to embark upon. These personalities, these people, are the core of what makes Red Dead Redemption 2 go. There is a humanity to these characters that Rockstar games don’t typically seem all that invested in portraying.

When you head into towns, Rockstar’s meticulous craftsmanship gets even more impressive. Each of the many towns and cities has its own character and personality, with the bustling New Orleans facsimile Saint Denis being the crown jewel. The cities are packed with things to do, from taking in a vaudeville show and getting your photo taken to meeting a memorable cast of strangers and perusing the intricately detailed shops. You can dive into a catalog at gun shops and general stores, or walk right up to the shelves and grab what you need.

Ultra-realism

“… And that’s why I’ll need your horse, pardner”

All the exteriors and interiors in the game look authentic to the time period and make you feel like you are visiting a place lost in time. Even the civilian population is remarkable – you can interact with each person you come across. I rarely heard a repeated line of dialogue outside of some random encounters outside the city. New strangers continually pop up offering interesting side missions as well. This is world both alive and lived in. And Rockstar never misconstrues this basic foundation.

But the strongest case for this amazing open-world is its nothingness. Galloping through the path less-trodden, enjoying the simplicity and the Zen-like peace of the western frontier is such a delight. The stretch of calm is at complete odds with the gun-slinging robust action but just as vital to the game’s experience. Light bursting through a tree canopy, rain clouds forming and clearing, evening mists rolling into an eerie swamp- the gorgeous visuals of the game punctuates throughout these spectacular moments.

It’s an outlaw’s life for me

Because ladies LOVE to be wooed by a mysterious guy in a mask with a bloody knife in his hand

As Arthur Morgan, you have plenty of opportunities to do right by the Van der Lindes. You’ll find a settlement for your gang first, of course. Then you quickly learn how imperative it is to keep everyone alive by supplying them with food, medical supplies, and ammunition. You’ll have to rob trains, steal stagecoaches, hold up shopkeepers and civilians on the road, as well as complete missions, hunt animals, or complete bounty missions to earn your keep. On top of this, there’re plenty of other ways to earn money, such as games of Blackjack or Poker, and selling your wares to those that are interested.

Your camp has a group fund to which you can donate your money, as well as a ledger where you can spend that hard-earned cash to improve the camp by upgrading it. Living quarters, building better supply stores, and opening up the option to fast travel across the vast plains- all can be achieved through these upgrades.

Survive

Sounds simple. Ain’t.

Out in the wild, or engulfed in a mission, the three cores of your character need to be kept replenished if you want to survive. Health, Stamina, and Dead Eye all need to remain high or you’ll start to show signs of fatigue. It isn’t just Arthur that has these cores. Your horse is an extension of you, and looking after it is essential. It’s important to bond with your horse because you’ll have access to better abilities. For example, if you’re bonded with your horse it’ll come to you from a farther distance once you whistle it to return. Your horse also acts as your inventory whilst exploring, storing the extra guns and equipment for you to equip while in the wild.

Hunting is a huge part of Red Dead Redemption 2, as is fishing, and both can be done whenever you like. Planning every hunt is just as important as robbing a train. Learning which options are at your disposal can take time. But planning that next big kill proves incredibly satisfying when done correctly. Unlike so many modern open-world games, Red Dead Redemption 2 does not want you to achieve dominance over it. It wants you to simply be in its world, and to feel like a part of it. It’s a crucial distinction and a big part of what makes it all so immersive and engrossing.

The wild bunch

Ain’t no party like a cowboy party

Arthur may be the story’s protagonist, but Red Dead Redemption 2 is an ensemble drama. The Van der Linde gang is more than just another clutch of scoundrels on horseback. It’s a community, a mobile encampment consisting of about 20 men, women, and children, each with their own story, desires, and role. There are villains and psychopaths, drunks and miscreants, and also dreamers, runaways, and lost souls just looking to survive. Each character has their own chances to shine, particularly for players who take the time to get to know them all. From the cook to the layabout to the loan shark, each has become real to me in a way fictional characters rarely do.

The game’s primary tale of Arthur’s journey through the gang’s final days is an extremely compelling one. The performance of Rob Clark as Arthur is a big part of that. Also at the head of the table sits Dutch van der Linde, as complex and fascinating a villain as I’ve met in a video game. Benjamin Byron Davis plays the boss man perfectly, imagining Dutch as a constantly concerned, watery-eyed killer. Time and again I was also struck by how seriously this game’s writers took these characters, themes, and subject matter. Glances of Rockstar’s satiric commentary famous from the Grand Theft Auto franchise can be seen here. But in its heart, the narrative remains about an invading modern world and a grim destruction of the old guard. And it is absolutely riveting in its execution.

See you, cowboy

See you, not-space cowboy

Red Dead Redemption 2 is an incredible achievement in open world gaming. It is an intricate machine that disguises its machinery better than just about anything else that’s come before. It toys with our suspension of disbelief about all those ones and zeroes beneath. Ultimately, it is gaming’s Pinocchio moment- blurring the puppet strings beyond belief. In addition to its lengthy and engrossing campaign, it delivers moments of emergent storytelling more compelling than anything I can ever remember playing. Graphically and aurally, it is top-to-bottom stunning. Rockstar has single-handedly thrust open-world game design to the next generation. And I refuse to ever go back.

Telltale’s demise is a cautionary tale for the video game industry

On September 21st, Telltale Games confirmed that it was shutting down operations, laying off the majority of its 250-strong staff. Now, only a skeleton crew remains to “fulfill the company’s obligation to its board and partners”.

“It’s been an incredibly difficult year for Telltale as we worked to set the company on a new course,” said Pete Hawley, CEO of Telltale Games, in an official statement. “Unfortunately, we ran out of time trying to get there. We released some of our best content this year and received a tremendous amount of positive feedback, but ultimately, that did not translate to sales. With a heavy heart, we watch our friends leave today to spread our brand of storytelling across the games industry.”

Too Much of a Good Thing?

Founded in 2004, the company garnered mainstream success in 2012 with the release of the Walking Dead, which earned both mainstream and critical success. Despite creating licensed, episodic adventure games for properties such as Game of Thrones, Batman and Guardians of the Galaxy, the company has struggled to stay afloat in recent years. Although it bagged many “Game of the Year” awards and other accolades, most of its games failed to make any money, other than the Walking Dead season one and Minecraft. Batman, in particular, was a big flop.

Following Walking Dead, Telltale continued its signature brand of episodic and interactive storytelling with other IPs such as the Wolf Among Us and Tales from the Borderlands. It also inspired others such as Dontnod to follow in its steps with Life is Strange. Telltale’s current production, the final season of the Walking Dead, has been canceled. Minecraft Story Mode, however, will be finished, according to Netflix.

Telltale’s demise, though abrupt, was not completely unexpected. In November 2017, the studio laid off 90 employees, which constituted roughly one-fourth of its staff. The studio has, purportedly, promoted a toxic culture of overwork, stagnation and corrupt management. Kevin Brunner, former CEO and co-founder, sued Telltale earlier this year, seeking recovery of financial damages.

Cult of Personality

According to numerous current and former employees, Bruner’s behavior became decidedly more histrionic after the studio first tasted mainstream success. “That’s when things got really bad,” says a former employee. “I think a lot of the insecurity came from The Walking Dead. He felt that… he deserved that. It was his project, or it was his company. He should have gotten all that love.”

Rodkin and Vanaman, the key driving factors for the success of the first season of The Walking Dead, ultimately left Telltale to found Campo Santo. They went onto release the award-winning Firewatch.

Bruner has contested the claims that he micromanaged and killed others’ creative influences inside Telltale. “Taste is a tricky thing, and I’m confident the games reflected a lot of different tastes at the studio. Our style of gameplay was really powerful but also constraining, and not everyone was comfortable working within those constraints.”

Over time, Telltale’s process turned from revolutionary to stale. If you had played one Telltale game, you could trace the narrative outline for most of them. “The folks at the very top never really understood what made Walking Dead work,” said another former employee. “They were given a recipe book, and they just followed the recipe because they don’t really understand why the recipe tastes good.”

Youth is Wasted on the Young

Telltale’s fall tells a story of mismanagement in not just one small firm, but the video game industry as a whole. The industry overworks developers. Often they are working 20-hour workdays and clocking 100 hours per week. Issues of crunch time and abuse of underpaid junior employees were rampant in Telltale.

“You’d get a lot of people coming right out of school, going, ‘Oh I really want to prove myself, and I really want to make sure that they see that I’m contributing,’” says an insider to the Verge. “The thing that broke my heart the most was seeing new team members that were just so gung-ho and optimistic and excited to be at Telltale get overused and abused because they did not feel comfortable drawing the line in the sand to say, ‘This is my limit.’ They either worked themselves out and would get sick or would become bitter.”

After the announcement of Telltale’s closure, fans have rallied around the workers. Major studios such as Sony Santa Monica, Naughty Dog, and Gearbox have expressed solidarity and offered new positions for the beleaguered Telltale staff.

The 225 former employees fired on Friday were allowed back on Monday for three hours to collect their belongings. “Despite my tweets, it hasn’t really hit me yet,” tweeted narrative designer Grace Buck. “But I know tomorrow will.”

What Telltale’s Legacy Can Look Like

I personally felt numbed by this development. In a way I grew up with Telltale, . I remember protecting Clementine and watching her grow up over the next few seasons of the Walking Dead. I loved the neo-noir atmosphere of the Wolf Among Us and relished playing as Bruce Wayne in the Batman games. Even the weaker games, such as Game of Thrones and Guardians of the Galaxy, were worth one playthrough.

Melissa Hutchison, the actress who voiced Clementine for the Walking Dead games, penned a heartfelt letter for the fans. “It hurts to know that all of the extremely talented actors who lent voice to this final season, won’t get to experience the final ending of one of the best damn game titles in the history of games,” Hutchison said. “and it hurts to know that long-awaited titles like a second season of The Wolf Among Us won’t be made.”

It still hasn’t hit home that Telltale isn’t going to be producing new seasons of the Wolf Among Us, or Batman. Although their work was always flawed, there was something to be appreciated in the very human stories they told. We hope that others can take the right lessons from their rise and demise, and continue producing content that invokes the best elements of interactive storytelling.

You can now play Assassin’s Creed on Chrome, no high-end PC required

Since February this year, there have been rumors of Google developing a gaming console for 2 years. The project was called “Yeti” and would use Google’s powerful server capabilities to help buffer game data during playtime, without the need for expensive dedicated hardware.

The Reveal

Odessey: The least Assassins Creed Assassins Creed game ever

Now as of recently, Google has transitioned to only software-based services under the title “Project Stream”. The service will offer the same streaming services as TVs, Movies, and Music, with the only requirement of 25Mbps of stable internet connection.

To demonstrate the service, Ubisoft has partnered with Google to release a demo of Assassin’s Creed Odyssey playable from Google Chrome browser. This is a US only project so the demo will have limited availability.

Not getting ahead of ourselves

Credit: The Verge/Ubisoft/Project Stream

This is an indication of Google’s increasing its presence in the gaming market from their Play Store services.  However, this service has been tried for many years by previous ventures like OnLive and Ouya, neither enjoyed widespread success. Currently, Sony is testing the waters for full-fledged streaming on its PlayStation Now services. Microsoft is also developing a streaming service for their next-gen Scarlett system.

Most streaming play experiences have been glitchy because of poor streaming quality, data loss, and input lag. Google’s resources and global presence might be enough to deliver a satisfactory product and reverse the existing negative mindset around game streaming services as a whole. This remains to be seen.

Will this move affect the dedicated consoles market including the PS4, Xbox One, Nintendo Switch? I doubt it, it’ll take years, maybe more than a decade before the ecosystem is built so that it is possible for services to be adopted by a majority of consumers. Constant internet access is a huge requirement for many of those users.  Dedicated systems may have its setbacks but gamers may resist moving away from the advantages like physical game copies or playing games offline.

What about the Desi Gamers?

Unless you’re in the US, not much

To be quite frank, our ISPs aren’t the most helpful bunch. They do not consistently provide quality services and network disconnections and lag is still common. Broadband is still expensive relative to other neighbor countries. So, there are reasons to believe that adoption in less technologically advanced world countries will take much longer time.

I still stand by the opinion, that even if this is a cheaper option, it will not be a fluently playable one. But who knows, maybe the premise of easier access is more of a compelling reason that any other factors. It will be interesting to see how these services work together with the anticipated mainstream integration of VR-games and software. Only the future will tell.

Harry Potter game trailer leaked

A new trailer of the Harry Potter game has been leaked, supposedly from an inside source. The video looks recorded from a handheld with no direct captured footage, and Warner Brothers managed to halt the original upload. Many outlets including VG247 has found mirrors that have the video uploaded. Close inspection of the video indicates that it will be a AAA Role-Playing Game or intense Action-Adventure game.

Past attempts at HP games were mediocre at best

Gaming giant EA held the rights to the Harry Potter gaming franchise for the longest time, bringing out a game for every book in the series alongside the movies, starting with Harry Potter and the Philosopher’s Stone in 2001 and wrapping up with Harry Potter and the Deathly Hallows Part 2 in 2011.

While the books and movies were critically acclaimed, the games were a series of duds – across multiple platforms of PC, Xbox, PlayStation (1, 2, PSP, 3), Gamecube and Gameboy, not a single game registered more than a blip on gamers’ radar. Most of them were clunky, unimaginative and, beyond a few mini-games in the earlier instalments, largely bland.

What’s different this time?

There are no official relation or continuity with the main characters of the book written by J.K Rowling – the game could be setting up new characters or new story branches. The video shows glimpses of spell-casting, set-piece scenes, lots of action and battles, accompanied by high-quality visuals and effects.

The reaction to the leak was positive. Fans are clamouring for the immediate release of the original trailer.  Surely a second by second breakdown and investigation into every detail awaits. One could say that they already spellbound.

Without an official announcement, there are plenty of guesses as to what the name might be. The game is being developed by Avalanche Software (not to be confused with Avalanche Studios).

Do we need another Harry Potter game?

After EA’s botched attempts at releasing licensed games, Warner Brothers took the license in an attempt at releasing their own titles. There haven’t been any major video game releases. This revelation sparks hope in the fans that the franchise will get a new series that’ll live up to expectations.  The clock is ticking, the ball is in WB’s court to officially release the trailer. We will let you know when we know.

A new Witcher game?

The teaser for a new Witcher game has been dropped out of the blue. A few hours ago, CDProject Red posted the following on their social media:

Similar Vibes

We’re not in Velen anymore… I’m not sure where we are

The top-down RPG, known as Thronebreaker: The Witcher Tales, has the same feel as the other games of the series but is vastly different. The game plays in the same way as old school top downs, and being an AA title, should be easier to run than a full priced one. Yet it still looks really good. Don’t take my word for it, here are pictures. It seems very well illustrated. It really is as beautiful as you remember the world of Witcher to be.

Huge Map?

Cool.

The game will allow for a much bigger map with places not shown in the other games. It claims to have characters and places not found in the original three games. The trailer of the game shows a few places not seen in the games, and some that we have visited before.

30 Hours of Game

Nothing says RPG like dialogue options.

The new game, Thronebreaker, has 30 hours of gameplay, according to the game’s page on the developer website. However, CDProject Red is known for underpromising and overdelivering. Expect this game to have more gameplay than advertised. There are bound to be side quests.

New Characters

Diverse.

The game promises some classic book characters like Queen Meve, as well as characters who have already appeared in the games, like King Demavend III. It’s hard to tell how the game will actually play out, but these two seem to be protagonists, alongside Brouver Hoog, Gascon, Ardal Aep Dahy and Raynard Odo.

A surprise gift is at times the most pleasant. This game’s teaser trailer dropped out of the blue. Maybe that’s why the Witcher fans in us feel happy. The game will retail for $29.99 and pre-orders are available now.

Top 6 indie game developers

Now, it has come to the point where indie games have provided better storytelling, visuals, and concepts than most of them AAA ones. I mean seriously EA you make me sad, and when I say Me, I speak for a lot of us. But thank the game gods for the indie developers who were there to make us hopeful during the times we lost hope. These Developers put heart and soul into these games just so that after a hectic day of reality we can get lost in a fantasy-land and forget our worries momentarily. They have given us the escape we needed. For example, when the Assassins Creed Unity failed us, Coffee Stain Studio bestowed upon us Goat Simulation as a ray of hope.

Now let us take a look at 6 of these Developers.

1. Telltale Games

Since established in 2004, Telltale over the recent years have provided us with the stories we wanted. With different outcomes each time, we played until we have gotten all of them. Batman Telltale series is one of my personal favorites. It’s one of those games that helps me forget my worries and tough times. Being a comic book geek this is the perfect escape for me. Telltale is one of the most known and mainstream companies in this list. Many of the readers have probably played games made by these guys before.

I do hope they make a Telltale series of The Punisher.

2. Amanita Design

Amanita Design is known mostly for Machinarium. A minimalist dark puzzle game that would keep you occupied for hours. It kept me occupied. The brainteasers and puzzles would actually be a challenge I would need to jump-start my brain after a boring day spent at school. It would instantly get me back to using my brain. It was a good alternative to coffee. Amanita has produced twelve games with Samorost series included. Amanita since 2003 is known for brainteasers and puzzles.

3. Studio MDHR

Studio MDHR is a new Game developer consisting of two brothers who took the world by storm with just one game CUPHEAD. It was announced in 2014 with some betas released but when the completed game came out it broke the internet. Cuphead is also a kind of special to me. Not just a kind of but a lot to be exact. When I finally gathered the courage to ask the girl of dreams out and got rejected Cuphead was there to help me get over it. The frustration of trying not to die for the gazillionth time and spending a whole month nonstop for completing the game helped me forget the event and overcome my depression in such a short notice was a miracle.

So yeah, I’m not gonna do a listicle about Game developers with Studio MDHR excluded. I hope they keep on making games like this in the future.

4. Cloud Imperium Games

Cloud Imperium started in 2012 with Star Citizen as a Kickstarter project. Now according to calculations made in March 2018, Star Citizen has passed a whopping amount of 181 million dollars just from crowdfunding and 2 million registered users, which makes it the biggest crowd-funded video game in history. HOLY MOLY! After knowing this info, this game now got my attention and I just had to find out why all the hype. Therefore, I call up my friend Tonmoy who bought this game and head out. Firstly, you get to chose whomever you want to be in this game and then the infinite universe with an immense number of planets and a stunning concept which won over peoples heart and support. This game is a prime example telling us People will support you if you can give the people something worthy of their time.

5. The Behemoth

If you’ve played Castle Crashers, you definitely love Behemoth. This game was not just fun but you are able to go 4 person team Co-op. Like, this is one of those Beat-em-up games that you call up your friends and four people could go nuts over constantly beating bad guys up. This is one of the games that prove you don’t always have to keep FIFA or NBA whenever friends come around for a stay over to have one hell of a blast.

6. Edmund McMillen

The man who made two of the well-known games, Super Meat Boy and Binding of Isaac. This was a tough choice between Behemoth and Edmund. Why not go for both? Super Meat Boy is one those games that almost everyone you know must have played at a point after release.

Well, this does not by any means concludes the list. What I have said is just the tip of the iceberg. There are plenty of Indie game developers that are out there, whom I have yet to discuss. These are just some of the Developers who I love the most for their unique works. Some hold a sentimental value some I just love for the sheer fun they provide.

Hope you liked my list and remember this is just my opinion. You’re welcome to comment your own indie darlings below.

EA and 2K aren’t keen on complying with Belgium’s law against Lootbox

It felt like yesterday when the huge revelation came upon the video game industry and its publishers: lootbox microtransactions has gone way too far. The controversy stirred by Battlefront II, Need For Speed Payback and NBA 2K18 has riled everyone up. They’ve been riled up for a year now.

Chris Lee, a Hawaii representative, noticed such commotion. He has expressed his opinions about predatory practices from EA. He has also spoken against other games from multiple publishers and platforms including Android and iOS. Belgium followed this example. Thus they’ve made it clear since April this year that video game lootboxes are to be strictly regarded as illegal gambling.

The defiant ones

Much to their hubris, EA and 2K seem defiant against Belgium’s new law, with 2K suggesting people in Belgium contact their representatives for a repeal somehow.

EA, on the other hand, considers themselves clean since they’ve stated they have done nothing wrong to elicit their game’s lootbox system being illegal. They are now currently under investigation for criminal charges by the Belgium government.

Plausible deniability or not, Netherlands have also followed suit and are thus setting a bigger example for other countries to follow. Blizzard and Valve have fully complied with both Belgium and Netherlands.

Need a second opinion?

Today’s gaming industry has reached a far greater market than movies and television combined. However, we’re still not sure if this was the best outcome. Especially since most of the finances of big companies come from treating games as services.

Lootbox gambling has been on the rise since 2017, starting all from Counter-Strike Go, Overwatch to now Playerunknown’s Battlegrounds. It wasn’t over a year ago since CS Go Lotto controversy made the FTC in the US file major complains before Valve reached a settlement. Though in irony, Valve actually had the knowledge of the gambling fiasco before it reached public eyes.

Even though games are expensive to make nowadays, The Witcher 3 was one of the bestselling RPGs with the developers being opposed to monetary services. Games like Titanfall 2 were also praised for their DLC system. Players in-game weren’t purchasing any convoluted means to have in-game advantages that could seem invasive.

So the bottom line is…

It’s bad enough that mobile games are far egregious with these practices making it unbearable for enjoying quality content from app stores, let alone games. AAA titles the likes of Shadow of War which is a single-player game also had a microtransaction system of its own. Contrary to where multi-player ones are rife with such an integration.

A Reddit user by the name Kensgold revealed that he has spent 10,000 USD on in-app purchases including CS: GO. Before that, there have been multiple instances where children used their parent’s credit cards to purchase digital goods where they’ve had to later asked the publisher for refunds as it wasn’t to their consent. Including most of the games from EA.

So what should it take to make these two juggernauts of publishers to give in among others, as they’ve bitten more than they should chew? Should we keep living under the umbrella of this silver lining?

Spider-Man: the saddest easter egg in gaming history

Spider-Man fans worldwide would love to propose to their better halves through media involving the wisecracking hero. For one fan, however, the wish came true, but it wasn’t as great as he would have liked.

The proposal

A Spider-Man fan named Tyler Schultz tweeted to Insomniac Games, the developer of the new Spider-Man game, a request. He wanted to propose to his girlfriend through the game.
The game devs eventually agreed, tweeting “Well ok then, who are we to say no to love?” They proceeded to put an easter egg in the game. In a specific place on the map, the movie theater reads, “Maddie will you marry me?”

Didn’t go as planned

However, by the time the game had been released, Tyler had already broken up with his now ex, Madison. As per the latest revelations from Tyler, she left him for his brother. All of this is taken from a video he uploaded to YouTube, which has been removed by the time of writing this.

Tyler tells Kotaku that the idea for this came to him from an idea of Madison. She wanted a proposal at a large convention, and Tyler had the idea to put it in a video game, which would basically do the same thing.

Easter egg to be changed

Since this has come to light, many gamers around the world have felt their hearts break. The art director of Insomniac has already tweeted an offer to change the sign as a patch. Tyler originally decided to keep the Spider-Man easter egg but eventually changed his mind.

Location of the easter egg

Tyler wants to change the proposal to the name of his grandmother. She was the one who gave Tyler his first Spider-Man book. She also gave him a copy of Amazing Fantasy #15, Spider-Man’s first appearance in a comic book.

Tyler joked that the event might go down as the saddest easter-egg in gaming history.

Stay tuned for the review of the latest Spider-Man game on the PS4, to be published soon.

NVIDIA Turing: faster than Pascal but much more expensive

NVIDIA has recently announced the new generation of graphics cards they are going to produce. The new architecture, called Turing, is supposedly much faster than the current generation of Pascal cards. However, the cards themselves will be much more expensive than the current gen. Let’s find out whether they are worth the money.

The New Cards

Nvidia has so far announced three new graphics cards at different price points. The RTX 2080 Ti, 2080 and 2070 are all sequels to the currently available 1080 Ti, 1080 and 1070. However, even the 2070 is set to be more powerful than the GTX 1080 Ti, according to Nvidia. The 1080 Ti is currently the single most powerful card in the market for gaming. The cards are priced at $600 for the 2070, $800 for the 2080 and $1200 for the 2080 Ti. The burning question we have is, is the new architecture worth it?

gpu, graphics cards, nvidia

Turing = 6X Pascal?

NVIDIA has been banging on the “Turing is 6X Pascal” drum since launch, but we remain sceptical. Even though technically true, the new technology is 6 times faster than Pascal at only NVIDIA’s in-house RTX ray tracing.

However, many games do not have NVIDIA’s RTX ray tracing tech, and will in no way offer the same massive performance upgrade as promised by NVIDIA. Going from a Pascal to a Turing card, you’ll be looking at a 50% performance improvement on most games.

Nvidia, performance, graph, turing

Why So Expensive?

Most of the new cards are double the market price of the 10 series card they are sequels to. This means you guys will have to pay double the price for a 50% increase in performance. The question now is why NVIDIA is putting such a premium price on their GPU.

This is where 11 different games come in. NVIDIA has announced RTX ray tracing tech for 11 games, among which are Shadow of the Tomb Raider and Battlefield V. NVIDIA claims that Turing makes the lighting and shadows of these games significantly better. They are banking on this as a selling point for the new cards.

Verdict

The cards themselves may not be the best bang for your buck. The technology is, however. I would recommend a 1080 Ti owner to not dish out so much money for cards that will not improve performance a whole lot. Anyone who does not have a current gen card can buy the new 20 series cards to get a significant boost in performance. At $499, the 2070 seems like a pretty good deal for anyone using a 900 series Nvidia card looking for an upgrade, or someone building a new PC. The Founders edition cards are a hundred bucks more expensive so you might want to wait for other companies to make their own 20 series cards. Overall, this seems like the right direction for the company and the industry as a whole.

You can buy the new architecture cards here. Unfortunately they are not yet available locally. We will update you guys when they are available here in Bangladesh.